Devlog#56-58: Demo V0.7 alpha release!
HI, It's been a while.....
I'm kinda busy with publisher stuff and other things.
Anyway, let's recap some of those new changes!
- Breakable cardboard box
Yes, the thing that should be done in day one, breakable stuff.
There's not so much things to say tho, you break boxes, you get power up, simple.
- Dash invincibility costs energy now.
Pretty straight forward one, now if you want to use the invincible dash, you have to uses energy, or it will become a dash that's kinda useless.
- Guard/Parry stun
Like previous devlog said, you can stun enemy by parrying their attack, for bosses, you either have to do a perfect parry, guard a bunch of time, or figure out the special condition.
Due to unexpected PR requirement, I have to draw additional H-scene, in pixel.
I haven't drawn any kind of big pixelart (320*180) so it costs me quite a lot of time because of that.
I'm not sure about the ratings and stuff so I wouldn't post images here, but I uploaded them on my FANBOX and Patreon, as usual.
Hope you enjoy it and if you find any bugs/grammar error or just want to send some feedback, go ahead!
Those are what keeps me motivated!
Files
Get Project: Yusha Prototype
Project: Yusha Prototype
A fast-paced 2D Action game, a little bit soul-like.
Status | In development |
Author | ◎Akatsuki |
Genre | Action |
Tags | 2D, Female Protagonist, Pixel Art, Singleplayer |
Languages | English |
More posts
- [News] Yusha Prototype is released on Steam....andMay 24, 2024
- Devlog#72-74: Basically, tutorial + bunch of newsSep 15, 2023
- Devlog#70+71: Demo V0.821 alpha release!Aug 21, 2023
- Devlog#~69: Demo V0.81 alpha release! + Lots of stuffJul 24, 2023
- Devlog#54-55: Guard stun: Parasitic armorFeb 26, 2023
- Devlog#53: GorillaJan 07, 2023
- Devlog#52: Guard stun: Squid&MeatJan 01, 2023
- Devlog#51: Guard stun: SlimeDec 25, 2022
- Devlog#48-50: Demo V0.65 alpha release!Dec 16, 2022
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