Devlog#44-46: Trying out timeline and extra Idle animation


Hi, it's been a long time!

I finished the basic function of the cutscene!


Now I can make the cutscene that plays before the boss fight and opening!


Also, I made a idle taunt animation as well!


Annnnnd I think that's about it for this week, I'm going to draw some storyboard now.

Maybe do some final tuning for the first two bosses at the same time.

After finishing all these thing, I might be able to put it on Steam early access!

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